I use VSS in conjunction with " DELCO Junk-O-Matic NV" (for automatically scooping up "clutter") and " Instant Sell on Pickup" (for items I know I only want to turn into cash immediately as it hits my inventory).
Laser Commander (if using energy weapons). What this means is that Laser Commander is now available at level 8, has a skill requirement of 45 energy weapons, and boosts the damage of all laser weapons by 25. Making your hero in Fallout: New Vegas can be daunting, here's our guide on making everything from snipers to melee only bruisers.
Fallout new vegas laser commander mod#
Unless it specifically states it is designed to work with a particular mod, all such "auto loot" mods use their own separate storage OR player Inventory and automatically STORE only. This mod is simple it overhauls the Laser Commander perk to be in line with the other damage boosting perks, Grunt and Cowboy. In the latter case you will have to move those items from that storage back into your Inventory manually, and then into VSS. It does not handle that automatically as it allows you to choose among a number of pre-defined VSS "drawers/containers" to separate them.ĭepending upon your "auto loot" mod, it may store things in your Inventory, or in it's own "virtual storage". (My guess would be either in an array in a script, or in a hidden cell but it really shouldn't matter to you.) You do have to manually move items from your Inventory into the VSS storage, and vice versa. You do plus 15 damage and have plus 10 chance to critically hit with any laser weapon. That is the whole point of a "virtual storage system". Laser Commander is a perk in Fallout: New Vegas and Fallout: The Roleplaying Game. I feel the best example of its power is on the AER14 laser rifle, Now with max energy weapons and laser commando the AER14 will deal about 40dmg base. I'm not exactly certain "where" the items are stored, but it is not in the Inventory and they do not count against your "carry weight". Alright heres what Laser commander does 15 more damage and 10 to critical hitsmodified by the weapons chance modifier.